// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using MessagePack; using osu.Game.Online.Multiplayer.MatchTypes.TeamVersus; #nullable enable namespace osu.Game.Online.Multiplayer { /// /// User specific state for the current match type. /// Can be used to contain any state which should be used before or during match gameplay. /// [Serializable] [MessagePackObject] [Union(0, typeof(TeamVersusUserState))] // IMPORTANT: Add rules to SignalRUnionWorkaroundResolver for new derived types. // TODO: abstract breaks json serialisation. attention will be required for iOS support (unless we get messagepack AOT working instead). public abstract class MatchUserState { } }