// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Localisation; namespace osu.Game.Localisation { public static class RoomStatusPillStrings { private const string prefix = @"osu.Game.Resources.Localisation.RoomStatusPill"; /// /// "Ended" /// public static LocalisableString Ended => new TranslatableString(getKey(@"ended"), @"Ended"); /// /// "Playing" /// public static LocalisableString Playing => new TranslatableString(getKey(@"playing"), @"Playing"); /// /// "Open (Private)" /// public static LocalisableString OpenPrivate => new TranslatableString(getKey(@"open_private"), @"Open (Private)"); /// /// "Open" /// public static LocalisableString Open => new TranslatableString(getKey(@"open"), @"Open"); private static string getKey(string key) => $@"{prefix}:{key}"; } }