// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Framework.Allocation; using osu.Framework.Configuration; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Configuration; using osu.Game.Graphics.UserInterface; using osu.Game.Modes.Objects; using osu.Game.Screens.Play; using System; using System.Collections.Generic; namespace osu.Game.Modes.UI { internal abstract class HudOverlay : Container { public readonly KeyCounterCollection KeyCounter; public readonly ComboCounter ComboCounter; public readonly ScoreCounter ScoreCounter; public readonly PercentageCounter AccuracyCounter; public readonly HealthDisplay HealthDisplay; private Bindable showKeyCounter; protected abstract KeyCounterCollection CreateKeyCounter(IEnumerable keyCounters); protected abstract ComboCounter CreateComboCounter(); protected abstract PercentageCounter CreateAccuracyCounter(); protected abstract ScoreCounter CreateScoreCounter(); protected abstract HealthDisplay CreateHealthDisplay(); public virtual void OnHit(HitObject h) { ComboCounter?.Increment(); ScoreCounter?.Increment(300); AccuracyCounter?.Set(Math.Min(1, AccuracyCounter.Count + 0.01f)); } public virtual void OnMiss(HitObject h) { ComboCounter.Current.Value = 0; AccuracyCounter?.Set(AccuracyCounter.Count - 0.01f); } protected HudOverlay(Ruleset ruleset) { RelativeSizeAxes = Axes.Both; Children = new Drawable[] { KeyCounter = CreateKeyCounter(ruleset.CreateGameplayKeys), ComboCounter = CreateComboCounter(), ScoreCounter = CreateScoreCounter(), AccuracyCounter = CreateAccuracyCounter(), HealthDisplay = CreateHealthDisplay(), }; } [BackgroundDependencyLoader] private void load(OsuConfigManager config) { showKeyCounter = config.GetBindable(OsuConfig.KeyOverlay); showKeyCounter.ValueChanged += visibilityChanged; showKeyCounter.TriggerChange(); } private void visibilityChanged(object sender, EventArgs e) { if (showKeyCounter) KeyCounter.Show(); else KeyCounter.Hide(); } public void BindProcessor(ScoreProcessor processor) { //bind processor bindables to combocounter, score display etc. //TODO: these should be bindable binds, not events! processor.TotalScore.ValueChanged += delegate { ScoreCounter?.Set((ulong)processor.TotalScore.Value); }; processor.Accuracy.ValueChanged += delegate { AccuracyCounter?.Set((float)processor.Accuracy.Value); }; ComboCounter?.Current.BindTo(processor.Combo); HealthDisplay?.Current.BindTo(processor.Health); } public void BindHitRenderer(HitRenderer hitRenderer) { hitRenderer.InputManager.Add(KeyCounter.GetReceptor()); } } }