// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Textures; using OpenTK; using osu.Game.Beatmaps; using osu.Game.Graphics.Backgrounds; namespace osu.Game.Screens.Backgrounds { public class BackgroundScreenBeatmap : BackgroundScreen { private Background background; private WorkingBeatmap beatmap; private Vector2 blurTarget; public WorkingBeatmap Beatmap { get { return beatmap; } set { if (beatmap == value && beatmap != null) return; beatmap = value; Schedule(() => { LoadComponentAsync(new BeatmapBackground(beatmap), b => { float newDepth = 0; if (background != null) { newDepth = background.Depth + 1; background.FinishTransforms(); background.FadeOut(250); background.Expire(); } b.Depth = newDepth; Add(background = b); background.BlurSigma = blurTarget; }); }); } } public BackgroundScreenBeatmap(WorkingBeatmap beatmap = null) { Beatmap = beatmap; } public void BlurTo(Vector2 sigma, double duration, Easing easing = Easing.None) { background?.BlurTo(sigma, duration, easing); blurTarget = sigma; } public override bool Equals(BackgroundScreen other) { var otherBeatmapBackground = other as BackgroundScreenBeatmap; if (otherBeatmapBackground == null) return false; return base.Equals(other) && beatmap == otherBeatmapBackground.Beatmap; } private class BeatmapBackground : Background { private readonly WorkingBeatmap beatmap; public BeatmapBackground(WorkingBeatmap beatmap) { this.beatmap = beatmap; } [BackgroundDependencyLoader] private void load(TextureStore textures) { Sprite.Texture = beatmap?.Background ?? textures.Get(@"Backgrounds/bg1"); } } } }