// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using osu.Framework.IO.Network; using osu.Game.Extensions; using osu.Game.Online.API; using osu.Game.Online.Rooms.RoomStatuses; using osu.Game.Screens.OnlinePlay.Lounge.Components; namespace osu.Game.Online.Rooms { public class GetRoomsRequest : APIRequest> { private readonly RoomStatusFilter status; private readonly string category; public GetRoomsRequest(RoomStatusFilter status, string category) { this.status = status; this.category = category; } protected override WebRequest CreateWebRequest() { var req = base.CreateWebRequest(); if (status != RoomStatusFilter.Open) req.AddParameter("mode", status.ToString().ToSnakeCase().ToLowerInvariant()); if (!string.IsNullOrEmpty(category)) req.AddParameter("category", category); return req; } protected override void PostProcess() { base.PostProcess(); if (Response != null) { // API doesn't populate status so let's do it here. foreach (var room in Response) { if (room.EndDate.Value != null && DateTimeOffset.Now >= room.EndDate.Value) room.Status.Value = new RoomStatusEnded(); else if (room.HasPassword.Value) room.Status.Value = new RoomStatusOpenPrivate(); else room.Status.Value = new RoomStatusOpen(); } } } protected override string Target => "rooms"; } }