// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Screens.Select.Leaderboards; using osu.Game.Graphics.UserInterface; using osu.Framework.Allocation; using osuTK.Graphics; using osu.Framework.Graphics.UserInterface; using osu.Framework.Input.Events; using osu.Framework.Graphics; namespace osu.Game.Overlays.BeatmapSet { public partial class LeaderboardScopeSelector : GradientLineTabControl { protected override bool AddEnumEntriesAutomatically => false; protected override TabItem CreateTabItem(BeatmapLeaderboardScope value) => new ScopeSelectorTabItem(value); public LeaderboardScopeSelector() { AddItem(BeatmapLeaderboardScope.Global); AddItem(BeatmapLeaderboardScope.Country); AddItem(BeatmapLeaderboardScope.Friend); } [BackgroundDependencyLoader] private void load(OverlayColourProvider colourProvider) { AccentColour = colourProvider.Highlight1; LineColour = colourProvider.Background1; } private partial class ScopeSelectorTabItem : PageTabItem { public ScopeSelectorTabItem(BeatmapLeaderboardScope value) : base(value) { } protected override bool OnHover(HoverEvent e) { Text.FadeColour(AccentColour); return base.OnHover(e); } protected override void OnHoverLost(HoverLostEvent e) { base.OnHoverLost(e); Text.FadeColour(Color4.White); } } } }