// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Game.Online.API.Requests.Responses; using osu.Game.Overlays; using osu.Game.Overlays.Dashboard.Friends; namespace osu.Game.Tests.Visual.UserInterface { public class TestSceneFriendsOnlineStatusControl : OsuTestScene { [Cached] private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue); private FriendOnlineStreamControl control; [SetUp] public void SetUp() => Schedule(() => Child = control = new FriendOnlineStreamControl { Anchor = Anchor.Centre, Origin = Anchor.Centre, }); [Test] public void Populate() { AddStep("Populate", () => control.Populate(new List { new APIUser { IsOnline = true }, new APIUser { IsOnline = false }, new APIUser { IsOnline = false } })); AddAssert("3 users", () => control.Items.FirstOrDefault(item => item.Status == OnlineStatus.All)?.Count == 3); AddAssert("1 online user", () => control.Items.FirstOrDefault(item => item.Status == OnlineStatus.Online)?.Count == 1); AddAssert("2 offline users", () => control.Items.FirstOrDefault(item => item.Status == OnlineStatus.Offline)?.Count == 2); } } }