// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; namespace osu.Game.Rulesets.Edit.Checks.Components { public static class AudioCheckUtils { public static readonly string[] AUDIO_EXTENSIONS = { "mp3", "ogg", "wav" }; public static bool HasAudioExtension(string filename) => AUDIO_EXTENSIONS.Any(filename.ToLowerInvariant().EndsWith); } }