// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Framework.Input; using osu.Framework.Testing; using osu.Framework.Graphics; using osu.Game.Rulesets.Mania.UI; using System; using System.Collections.Generic; using OpenTK; using osu.Game.Rulesets.Mania.Objects.Drawables; using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.Timing; using osu.Framework.Configuration; using OpenTK.Input; using osu.Framework.Timing; using osu.Framework.Extensions.IEnumerableExtensions; using osu.Game.Rulesets.Mania.Timing.Drawables; using System.Linq; namespace osu.Desktop.VisualTests.Tests { internal class TestCaseManiaPlayfield : TestCase { public override string Description => @"Mania playfield"; protected override double TimePerAction => 200; public override void Reset() { base.Reset(); Action createPlayfield = (cols, pos) => { Clear(); Add(new ManiaPlayfield(cols) { Anchor = Anchor.Centre, Origin = Anchor.Centre, SpecialColumnPosition = pos, Scale = new Vector2(1, -1) }); }; Action createPlayfieldWithNotes = (cols, pos) => { Clear(); ManiaPlayfield playField; Add(playField = new ManiaPlayfield(cols) { Anchor = Anchor.Centre, Origin = Anchor.Centre, SpecialColumnPosition = pos, Scale = new Vector2(1, -1) }); playField.Columns.ForEach(c => c.Add(new DrawableGravityTimingChange(new TimingChange { BeatLength = 200 }))); for (int i = 0; i < cols; i++) { playField.Add(new DrawableNote(new Note { StartTime = Time.Current + 1000, Column = i })); } }; Action createPlayfieldWithNotesAcceptingInput = () => { Clear(); var rateAdjustClock = new StopwatchClock(true) { Rate = 0.5 }; ManiaPlayfield playField; Add(playField = new ManiaPlayfield(4) { Anchor = Anchor.Centre, Origin = Anchor.Centre, Scale = new Vector2(1, -1), Clock = new FramedClock(rateAdjustClock) }); for (int t = 1000; t <= 2000; t += 100) { playField.Columns.ElementAt(0).Add(new DrawableGravityTimingChange(new TimingChange { BeatLength = 200, Time = t })); playField.Add(new DrawableNote(new Note { StartTime = t, Column = 0 }, new Bindable(Key.D))); playField.Columns.ElementAt(3).Add(new DrawableGravityTimingChange(new TimingChange { BeatLength = 200, Time = t })); playField.Add(new DrawableNote(new Note { StartTime = t, Column = 3 }, new Bindable(Key.K))); } playField.Columns.ElementAt(1).Add(new DrawableGravityTimingChange(new TimingChange { BeatLength = 200, Time = 1000 })); playField.Add(new DrawableHoldNote(new HoldNote { StartTime = 1000, Duration = 1000, Column = 1 }, new Bindable(Key.F))); playField.Columns.ElementAt(2).Add(new DrawableGravityTimingChange(new TimingChange { BeatLength = 200, Time = 1000 })); playField.Add(new DrawableHoldNote(new HoldNote { StartTime = 1000, Duration = 1000, Column = 2 }, new Bindable(Key.J))); }; // AddStep("1 column", () => createPlayfield(1, SpecialColumnPosition.Normal)); // AddStep("4 columns", () => createPlayfield(4, SpecialColumnPosition.Normal)); // AddStep("Left special style", () => createPlayfield(4, SpecialColumnPosition.Left)); // AddStep("Right special style", () => createPlayfield(4, SpecialColumnPosition.Right)); // AddStep("5 columns", () => createPlayfield(5, SpecialColumnPosition.Normal)); // AddStep("8 columns", () => createPlayfield(8, SpecialColumnPosition.Normal)); // AddStep("Left special style", () => createPlayfield(8, SpecialColumnPosition.Left)); // AddStep("Right special style", () => createPlayfield(8, SpecialColumnPosition.Right)); // AddStep("Normal special style", () => createPlayfield(4, SpecialColumnPosition.Normal)); // AddStep("Notes", () => createPlayfieldWithNotes(4, SpecialColumnPosition.Normal)); // AddWaitStep(10); // AddStep("Left special style", () => createPlayfieldWithNotes(4, SpecialColumnPosition.Left)); // AddWaitStep(10); // AddStep("Right special style", () => createPlayfieldWithNotes(4, SpecialColumnPosition.Right)); // AddWaitStep(10); AddStep("Notes with input", () => createPlayfieldWithNotesAcceptingInput()); } private void triggerKeyDown(Column column) { column.TriggerOnKeyDown(new InputState(), new KeyDownEventArgs { Key = column.Key, Repeat = false }); } private void triggerKeyUp(Column column) { column.TriggerOnKeyUp(new InputState(), new KeyUpEventArgs { Key = column.Key }); } } }