// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Rulesets.Mania.Objects; using System; using System.Linq; using System.Collections.Generic; using osu.Framework.MathUtils; using osu.Game.Beatmaps; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Mania.Beatmaps.Patterns; using osu.Game.Rulesets.Mania.MathUtils; using osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy; using osuTK; using osu.Game.Audio; namespace osu.Game.Rulesets.Mania.Beatmaps { public class ManiaBeatmapConverter : BeatmapConverter { /// /// Maximum number of previous notes to consider for density calculation. /// private const int max_notes_for_density = 7; protected override IEnumerable ValidConversionTypes { get; } = new[] { typeof(IHasXPosition) }; public int TargetColumns; public bool Dual; public readonly bool IsForCurrentRuleset; // Internal for testing purposes internal FastRandom Random { get; private set; } private Pattern lastPattern = new Pattern(); private ManiaBeatmap beatmap; public ManiaBeatmapConverter(IBeatmap beatmap) : base(beatmap) { IsForCurrentRuleset = beatmap.BeatmapInfo.Ruleset.Equals(new ManiaRuleset().RulesetInfo); var roundedCircleSize = Math.Round(beatmap.BeatmapInfo.BaseDifficulty.CircleSize); var roundedOverallDifficulty = Math.Round(beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty); if (IsForCurrentRuleset) { TargetColumns = (int)Math.Max(1, roundedCircleSize); if (TargetColumns >= 10) { TargetColumns = TargetColumns / 2; Dual = true; } } else { float percentSliderOrSpinner = (float)beatmap.HitObjects.Count(h => h is IHasEndTime) / beatmap.HitObjects.Count; if (percentSliderOrSpinner < 0.2) TargetColumns = 7; else if (percentSliderOrSpinner < 0.3 || roundedCircleSize >= 5) TargetColumns = roundedOverallDifficulty > 5 ? 7 : 6; else if (percentSliderOrSpinner > 0.6) TargetColumns = roundedOverallDifficulty > 4 ? 5 : 4; else TargetColumns = Math.Max(4, Math.Min((int)roundedOverallDifficulty + 1, 7)); } } protected override Beatmap ConvertBeatmap(IBeatmap original) { BeatmapDifficulty difficulty = original.BeatmapInfo.BaseDifficulty; int seed = (int)MathF.Round(difficulty.DrainRate + difficulty.CircleSize) * 20 + (int)(difficulty.OverallDifficulty * 41.2) + (int)MathF.Round(difficulty.ApproachRate); Random = new FastRandom(seed); return base.ConvertBeatmap(original); } protected override Beatmap CreateBeatmap() { beatmap = new ManiaBeatmap(new StageDefinition { Columns = TargetColumns }); if (Dual) beatmap.Stages.Add(new StageDefinition { Columns = TargetColumns }); return beatmap; } protected override IEnumerable ConvertHitObject(HitObject original, IBeatmap beatmap) { if (original is ManiaHitObject maniaOriginal) { yield return maniaOriginal; yield break; } var objects = IsForCurrentRuleset ? generateSpecific(original, beatmap) : generateConverted(original, beatmap); if (objects == null) yield break; foreach (ManiaHitObject obj in objects) yield return obj; } private readonly List prevNoteTimes = new List(max_notes_for_density); private double density = int.MaxValue; private void computeDensity(double newNoteTime) { if (prevNoteTimes.Count == max_notes_for_density) prevNoteTimes.RemoveAt(0); prevNoteTimes.Add(newNoteTime); density = (prevNoteTimes[prevNoteTimes.Count - 1] - prevNoteTimes[0]) / prevNoteTimes.Count; } private double lastTime; private Vector2 lastPosition; private PatternType lastStair = PatternType.Stair; private void recordNote(double time, Vector2 position) { lastTime = time; lastPosition = position; } /// /// Method that generates hit objects for osu!mania specific beatmaps. /// /// The original hit object. /// The original beatmap. This is used to look-up any values dependent on a fully-loaded beatmap. /// The hit objects generated. private IEnumerable generateSpecific(HitObject original, IBeatmap originalBeatmap) { var generator = new SpecificBeatmapPatternGenerator(Random, original, beatmap, lastPattern, originalBeatmap); foreach (var newPattern in generator.Generate()) { lastPattern = newPattern; foreach (var obj in newPattern.HitObjects) yield return obj; } } /// /// Method that generates hit objects for non-osu!mania beatmaps. /// /// The original hit object. /// The original beatmap. This is used to look-up any values dependent on a fully-loaded beatmap. /// The hit objects generated. private IEnumerable generateConverted(HitObject original, IBeatmap originalBeatmap) { var endTimeData = original as IHasEndTime; var distanceData = original as IHasDistance; var positionData = original as IHasPosition; Patterns.PatternGenerator conversion = null; if (distanceData != null) { var generator = new DistanceObjectPatternGenerator(Random, original, beatmap, lastPattern, originalBeatmap); conversion = generator; for (double time = original.StartTime; !Precision.DefinitelyBigger(time, generator.EndTime); time += generator.SegmentDuration) { recordNote(time, positionData?.Position ?? Vector2.Zero); computeDensity(time); } } else if (endTimeData != null) { conversion = new EndTimeObjectPatternGenerator(Random, original, beatmap, originalBeatmap); recordNote(endTimeData.EndTime, new Vector2(256, 192)); computeDensity(endTimeData.EndTime); } else if (positionData != null) { computeDensity(original.StartTime); conversion = new HitObjectPatternGenerator(Random, original, beatmap, lastPattern, lastTime, lastPosition, density, lastStair, originalBeatmap); recordNote(original.StartTime, positionData.Position); } if (conversion == null) yield break; foreach (var newPattern in conversion.Generate()) { lastPattern = conversion is EndTimeObjectPatternGenerator ? lastPattern : newPattern; lastStair = (conversion as HitObjectPatternGenerator)?.StairType ?? lastStair; foreach (var obj in newPattern.HitObjects) yield return obj; } } /// /// A pattern generator for osu!mania-specific beatmaps. /// private class SpecificBeatmapPatternGenerator : Patterns.Legacy.PatternGenerator { public SpecificBeatmapPatternGenerator(FastRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, IBeatmap originalBeatmap) : base(random, hitObject, beatmap, previousPattern, originalBeatmap) { } public override IEnumerable Generate() { yield return generate(); } private Pattern generate() { var endTimeData = HitObject as IHasEndTime; var positionData = HitObject as IHasXPosition; int column = GetColumn(positionData?.X ?? 0); var pattern = new Pattern(); if (endTimeData != null) { pattern.Add(new HoldNote { StartTime = HitObject.StartTime, Duration = endTimeData.Duration, Column = column, Head = { Samples = sampleInfoListAt(HitObject.StartTime) }, Tail = { Samples = sampleInfoListAt(endTimeData.EndTime) }, }); } else if (positionData != null) { pattern.Add(new Note { StartTime = HitObject.StartTime, Samples = HitObject.Samples, Column = column }); } return pattern; } /// /// Retrieves the sample info list at a point in time. /// /// The time to retrieve the sample info list from. /// private IList sampleInfoListAt(double time) { var curveData = HitObject as IHasCurve; if (curveData == null) return HitObject.Samples; double segmentTime = (curveData.EndTime - HitObject.StartTime) / curveData.SpanCount(); int index = (int)(segmentTime == 0 ? 0 : (time - HitObject.StartTime) / segmentTime); return curveData.NodeSamples[index]; } } } }