// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Game.Beatmaps; using osu.Game.Rulesets.Mania.Mods; using osu.Game.Rulesets.Mania.UI; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.UI; using System.Collections.Generic; using osu.Framework.Graphics; using osu.Framework.Input.Bindings; using osu.Game.Graphics; namespace osu.Game.Rulesets.Mania { public class ManiaRuleset : Ruleset { public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap, bool isForCurrentRuleset) => new ManiaRulesetContainer(this, beatmap, isForCurrentRuleset); public override IEnumerable GetModsFor(ModType type) { switch (type) { case ModType.DifficultyReduction: return new Mod[] { new ManiaModEasy(), new ManiaModNoFail(), new MultiMod { Mods = new Mod[] { new ManiaModHalfTime(), new ManiaModDaycore(), }, }, }; case ModType.DifficultyIncrease: return new Mod[] { new ManiaModHardRock(), new MultiMod { Mods = new Mod[] { new ManiaModSuddenDeath(), new ManiaModPerfect(), }, }, new MultiMod { Mods = new Mod[] { new ManiaModDoubleTime(), new ManiaModNightcore(), }, }, new MultiMod { Mods = new Mod[] { new ManiaModFadeIn(), new ManiaModHidden(), } }, new ManiaModFlashlight(), }; case ModType.Special: return new Mod[] { new MultiMod { Mods = new Mod[] { new ManiaModKey4(), new ManiaModKey5(), new ManiaModKey6(), new ManiaModKey7(), new ManiaModKey8(), new ManiaModKey9(), new ManiaModKey1(), new ManiaModKey2(), new ManiaModKey3(), }, }, new ManiaModRandom(), new ManiaModKeyCoop(), new MultiMod { Mods = new Mod[] { new ManiaModAutoplay(), new ModCinema(), }, }, new ManiaModGravity() }; default: return new Mod[] { }; } } public override string Description => "osu!mania"; public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_mania_o }; public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap) => new ManiaDifficultyCalculator(beatmap); public override int LegacyID => 3; public ManiaRuleset(RulesetInfo rulesetInfo) : base(rulesetInfo) { } public override IEnumerable AvailableVariants => new[] { 1, 2, 3, 4, 5, 6, 7, 8, 9 }; public override IEnumerable GetDefaultKeyBindings(int variant = 0) { var leftKeys = new[] { InputKey.A, InputKey.S, InputKey.D, InputKey.F }; var rightKeys = new[] { InputKey.J, InputKey.K, InputKey.L, InputKey.Semicolon }; ManiaAction currentKey = ManiaAction.Key1; var bindings = new List(); for (int i = leftKeys.Length - variant / 2; i < leftKeys.Length; i++) bindings.Add(new KeyBinding(leftKeys[i], currentKey++)); for (int i = 0; i < variant / 2; i++) bindings.Add(new KeyBinding(rightKeys[i], currentKey++)); if (variant % 2 == 1) bindings.Add(new KeyBinding(InputKey.Space, ManiaAction.Special)); return bindings; } public override string GetVariantName(int variant) => $"{variant}K"; } }