// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; namespace osu.Game.Rulesets.Catch.Objects.Drawables.Pieces { internal class FruitPiece : CompositeDrawable { /// /// Because we're adding a border around the fruit, we need to scale down some. /// public const float RADIUS_ADJUST = 1.1f; public readonly Bindable VisualRepresentation = new Bindable(); public readonly Bindable HyperDash = new Bindable(); public BorderPiece Border { get; private set; } public FruitPiece() { RelativeSizeAxes = Axes.Both; } [BackgroundDependencyLoader] private void load() { AddRangeInternal(new[] { getFruitFor(VisualRepresentation.Value), Border = new BorderPiece(), }); if (HyperDash.Value) { AddInternal(new HyperBorderPiece()); } } private Drawable getFruitFor(FruitVisualRepresentation representation) { switch (representation) { case FruitVisualRepresentation.Pear: return new PearPiece(); case FruitVisualRepresentation.Grape: return new GrapePiece(); case FruitVisualRepresentation.Pineapple: return new PineapplePiece(); case FruitVisualRepresentation.Banana: return new BananaPiece(); case FruitVisualRepresentation.Raspberry: return new RaspberryPiece(); } return Empty(); } } }