// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using System.Linq; using osu.Framework.Bindables; using osu.Game.Graphics.UserInterface; using osu.Game.Localisation; using osu.Game.Rulesets.Mods; using osu.Game.Screens.OnlinePlay; namespace osu.Game.Overlays.Mods { public partial class SelectAllModsButton : ShearedButton { private readonly Bindable> selectedMods = new Bindable>(); private readonly Bindable>> availableMods = new Bindable>>(); private readonly Bindable searchTerm = new Bindable(); public SelectAllModsButton(FreeModSelectOverlay modSelectOverlay) : base(ModSelectOverlay.BUTTON_WIDTH) { Text = CommonStrings.SelectAll; Action = modSelectOverlay.SelectAll; selectedMods.BindTo(modSelectOverlay.SelectedMods); availableMods.BindTo(modSelectOverlay.AvailableMods); searchTerm.BindTo(modSelectOverlay.SearchTextBox.Current); } protected override void LoadComplete() { base.LoadComplete(); selectedMods.BindValueChanged(_ => Scheduler.AddOnce(updateEnabledState)); availableMods.BindValueChanged(_ => Scheduler.AddOnce(updateEnabledState)); searchTerm.BindValueChanged(_ => Scheduler.AddOnce(updateEnabledState)); updateEnabledState(); } private void updateEnabledState() { Enabled.Value = availableMods.Value .SelectMany(pair => pair.Value) .Where(modState => modState.ValidForSelection.Value) .Any(modState => !modState.Active.Value && modState.Visible); } } }