// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable disable using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Game.Graphics.UserInterfaceV2; using osu.Game.Screens.Edit.Setup; namespace osu.Game.Rulesets.Mania.Edit.Setup { public partial class ManiaSetupSection : RulesetSetupSection { private LabelledSwitchButton specialStyle; public ManiaSetupSection() : base(new ManiaRuleset().RulesetInfo) { } [BackgroundDependencyLoader] private void load() { Children = new Drawable[] { specialStyle = new LabelledSwitchButton { Label = "Use special (N+1) style", Description = "Changes one column to act as a classic \"scratch\" or \"special\" column, which can be moved around by the user's skin (to the left/right/centre). Generally used in 5k (4+1) or 8key (7+1) configurations.", Current = { Value = Beatmap.BeatmapInfo.SpecialStyle } } }; } protected override void LoadComplete() { base.LoadComplete(); specialStyle.Current.BindValueChanged(_ => updateBeatmap()); } private void updateBeatmap() { Beatmap.BeatmapInfo.SpecialStyle = specialStyle.Current.Value; Beatmap.SaveState(); } } }