// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Graphics; using osu.Game.Graphics.Cursor; namespace osu.Game.Tournament { public class TournamentGame : TournamentGameBase { protected override void LoadComplete() { base.LoadComplete(); Add(new OsuContextMenuContainer { RelativeSizeAxes = Axes.Both, Child = new TournamentSceneManager() }); // we don't want to show the menu cursor as it would appear on stream output. MenuCursorContainer.Cursor.Alpha = 0; } } }