// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Extensions; using osu.Framework.Screens; using osu.Framework.Testing; using osu.Game.Beatmaps; using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu; using osu.Game.Screens.Backgrounds; using osu.Game.Screens.Edit; using osu.Game.Screens.Edit.Components.Timelines.Summary; using osu.Game.Screens.Edit.GameplayTest; using osu.Game.Screens.Play; using osu.Game.Storyboards; using osu.Game.Tests.Beatmaps.IO; using osuTK.Graphics; using osuTK.Input; namespace osu.Game.Tests.Visual.Editing { public class TestSceneEditorTestGameplay : EditorTestScene { protected override bool IsolateSavingFromDatabase => false; protected override Ruleset CreateEditorRuleset() => new OsuRuleset(); [Resolved] private OsuGameBase game { get; set; } [Resolved] private BeatmapManager beatmaps { get; set; } private BeatmapSetInfo importedBeatmapSet; public override void SetUpSteps() { AddStep("import test beatmap", () => importedBeatmapSet = BeatmapImportHelper.LoadOszIntoOsu(game).GetResultSafely()); base.SetUpSteps(); } protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null) => beatmaps.GetWorkingBeatmap(importedBeatmapSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)); protected override void LoadEditor() { SelectedMods.Value = new[] { new ModCinema() }; base.LoadEditor(); } [Test] public void TestBasicGameplayTest() { AddStep("click test gameplay button", () => { var button = Editor.ChildrenOfType().Single(); InputManager.MoveMouseTo(button); InputManager.Click(MouseButton.Left); }); EditorPlayer editorPlayer = null; AddUntilStep("player pushed", () => (editorPlayer = Stack.CurrentScreen as EditorPlayer) != null); AddStep("exit player", () => editorPlayer.Exit()); AddUntilStep("current screen is editor", () => Stack.CurrentScreen is Editor); AddUntilStep("background has correct params", () => { // the test gameplay player's beatmap may be the "same" beatmap as the one being edited, *but* the `BeatmapInfo` references may differ // due to the beatmap refetch logic ran on editor suspend. // this test cares about checking the background belonging to the editor specifically, so check that using reference equality // (as `.Equals()` cannot discern between the two, as they technically share the same database GUID). var background = this.ChildrenOfType().Single(b => ReferenceEquals(b.Beatmap.BeatmapInfo, EditorBeatmap.BeatmapInfo)); return background.Colour == Color4.DarkGray && background.BlurAmount.Value == 0; }); AddAssert("no mods selected", () => SelectedMods.Value.Count == 0); } [Test] public void TestGameplayTestWhenTrackRunning() { AddStep("start track", () => EditorClock.Start()); AddAssert("sample playback enabled", () => !Editor.SamplePlaybackDisabled.Value); AddStep("click test gameplay button", () => { var button = Editor.ChildrenOfType().Single(); InputManager.MoveMouseTo(button); InputManager.Click(MouseButton.Left); }); EditorPlayer editorPlayer = null; AddUntilStep("player pushed", () => (editorPlayer = Stack.CurrentScreen as EditorPlayer) != null); AddAssert("editor track stopped", () => !EditorClock.IsRunning); AddAssert("sample playback disabled", () => Editor.SamplePlaybackDisabled.Value); AddStep("exit player", () => editorPlayer.Exit()); AddUntilStep("current screen is editor", () => Stack.CurrentScreen is Editor); AddUntilStep("background has correct params", () => { // the test gameplay player's beatmap may be the "same" beatmap as the one being edited, *but* the `BeatmapInfo` references may differ // due to the beatmap refetch logic ran on editor suspend. // this test cares about checking the background belonging to the editor specifically, so check that using reference equality // (as `.Equals()` cannot discern between the two, as they technically share the same database GUID). var background = this.ChildrenOfType().Single(b => ReferenceEquals(b.Beatmap.BeatmapInfo, EditorBeatmap.BeatmapInfo)); return background.Colour == Color4.DarkGray && background.BlurAmount.Value == 0; }); AddStep("start track", () => EditorClock.Start()); AddAssert("sample playback re-enabled", () => !Editor.SamplePlaybackDisabled.Value); } [Test] public void TestCancelGameplayTestWithUnsavedChanges() { AddStep("delete all but first object", () => EditorBeatmap.RemoveRange(EditorBeatmap.HitObjects.Skip(1).ToList())); AddStep("click test gameplay button", () => { var button = Editor.ChildrenOfType().Single(); InputManager.MoveMouseTo(button); InputManager.Click(MouseButton.Left); }); AddUntilStep("save prompt shown", () => DialogOverlay.CurrentDialog is SaveBeforeGameplayTestDialog); AddStep("dismiss prompt", () => { var button = DialogOverlay.CurrentDialog.Buttons.Last(); InputManager.MoveMouseTo(button); InputManager.Click(MouseButton.Left); }); AddWaitStep("wait some", 3); AddAssert("stayed in editor", () => Stack.CurrentScreen is Editor); } [Test] public void TestSaveChangesBeforeGameplayTest() { AddStep("delete all but first object", () => EditorBeatmap.RemoveRange(EditorBeatmap.HitObjects.Skip(1).ToList())); // bit of a hack to ensure this test can be ran multiple times without running into UNIQUE constraint failures AddStep("set unique difficulty name", () => EditorBeatmap.BeatmapInfo.DifficultyName = Guid.NewGuid().ToString()); AddStep("click test gameplay button", () => { var button = Editor.ChildrenOfType().Single(); InputManager.MoveMouseTo(button); InputManager.Click(MouseButton.Left); }); AddUntilStep("save prompt shown", () => DialogOverlay.CurrentDialog is SaveBeforeGameplayTestDialog); AddStep("save changes", () => DialogOverlay.CurrentDialog.PerformOkAction()); EditorPlayer editorPlayer = null; AddUntilStep("player pushed", () => (editorPlayer = Stack.CurrentScreen as EditorPlayer) != null); AddAssert("beatmap has 1 object", () => editorPlayer.Beatmap.Value.Beatmap.HitObjects.Count == 1); AddUntilStep("wait for return to editor", () => Stack.CurrentScreen is Editor); AddAssert("track stopped", () => !Beatmap.Value.Track.IsRunning); } [Test] public void TestSharedClockState() { AddStep("seek to 00:01:00", () => EditorClock.Seek(60_000)); AddStep("click test gameplay button", () => { var button = Editor.ChildrenOfType().Single(); InputManager.MoveMouseTo(button); InputManager.Click(MouseButton.Left); }); EditorPlayer editorPlayer = null; AddUntilStep("player pushed", () => (editorPlayer = Stack.CurrentScreen as EditorPlayer) != null); GameplayClockContainer gameplayClockContainer = null; AddStep("fetch gameplay clock", () => gameplayClockContainer = editorPlayer.ChildrenOfType().First()); AddUntilStep("gameplay clock running", () => gameplayClockContainer.IsRunning); AddAssert("gameplay time past 00:01:00", () => gameplayClockContainer.CurrentTime >= 60_000); double timeAtPlayerExit = 0; AddWaitStep("wait some", 5); AddStep("store time before exit", () => timeAtPlayerExit = gameplayClockContainer.CurrentTime); AddStep("exit player", () => editorPlayer.Exit()); AddUntilStep("current screen is editor", () => Stack.CurrentScreen is Editor); AddAssert("time is past player exit", () => EditorClock.CurrentTime >= timeAtPlayerExit); } public override void TearDownSteps() { base.TearDownSteps(); AddStep("delete imported", () => { beatmaps.Delete(importedBeatmapSet); }); } } }