// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; using osu.Game.Beatmaps; using osu.Game.Online.API; using osu.Game.Online.API.Requests; using osu.Game.Rulesets; using osu.Game.Scoring; namespace osu.Game.Screens.Ranking { public class SoloResultsScreen : ResultsScreen { private GetScoresRequest getScoreRequest; [Resolved] private RulesetStore rulesets { get; set; } public SoloResultsScreen(ScoreInfo score, bool allowRetry) : base(score, allowRetry) { } protected override APIRequest FetchScores(Action> scoresCallback) { if (Score.BeatmapInfo.OnlineID <= 0 || Score.BeatmapInfo.Status <= BeatmapOnlineStatus.Pending) return null; getScoreRequest = new GetScoresRequest(Score.BeatmapInfo, Score.Ruleset); getScoreRequest.Success += r => scoresCallback?.Invoke(r.Scores.Where(s => s.OnlineID != Score.OnlineID).Select(s => s.CreateScoreInfo(rulesets, Beatmap.Value.BeatmapInfo))); return getScoreRequest; } protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); getScoreRequest?.Cancel(); } } }