// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osuTK; namespace osu.Game.Beatmaps.Drawables.Cards.Buttons { public class PlayButton : OsuHoverContainer { public PlayButton() { Anchor = Origin = Anchor.Centre; Child = new SpriteIcon { Anchor = Anchor.Centre, Origin = Anchor.Centre, Icon = FontAwesome.Solid.Play, Size = new Vector2(14) }; } [BackgroundDependencyLoader] private void load(OsuColour colours) { HoverColour = colours.Yellow; } } }