// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable enable using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Game.Online; using osu.Game.Online.API.Requests.Responses; namespace osu.Game.Beatmaps.Drawables.Cards.Buttons { public class GoToBeatmapButton : BeatmapCardIconButton { public IBindable State => state; private readonly Bindable state = new Bindable(); private readonly APIBeatmapSet beatmapSet; public GoToBeatmapButton(APIBeatmapSet beatmapSet) { this.beatmapSet = beatmapSet; Icon.Icon = FontAwesome.Solid.AngleDoubleRight; TooltipText = "Go to beatmap"; } [BackgroundDependencyLoader(true)] private void load(OsuGame? game) { Action = () => game?.PresentBeatmap(beatmapSet); } protected override void LoadComplete() { base.LoadComplete(); state.BindValueChanged(_ => updateState(), true); FinishTransforms(true); } private void updateState() { this.FadeTo(state.Value == DownloadState.LocallyAvailable ? 1 : 0, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint); } } }