// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.Shapes; using osu.Framework.Input.Events; using osu.Framework.Utils; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Objects; using osu.Game.Screens.Edit.Components.Timelines.Summary.Parts; using osuTK.Graphics; namespace osu.Game.Screens.Edit.Compose.Components.Timeline { internal class TimelineBlueprintContainer : BlueprintContainer { [Resolved(CanBeNull = true)] private Timeline timeline { get; set; } [Resolved] private EditorBeatmap beatmap { get; set; } private DragEvent lastDragEvent; private Bindable placement; private SelectionBlueprint placementBlueprint; public TimelineBlueprintContainer(HitObjectComposer composer) : base(composer) { RelativeSizeAxes = Axes.Both; Anchor = Anchor.Centre; Origin = Anchor.Centre; Height = 0.4f; AddInternal(new Box { Colour = Color4.Black, RelativeSizeAxes = Axes.Both, Alpha = 0.1f, }); } protected override void LoadComplete() { base.LoadComplete(); DragBox.Alpha = 0; placement = beatmap.PlacementObject.GetBoundCopy(); placement.ValueChanged += placementChanged; } private void placementChanged(ValueChangedEvent obj) { if (obj.NewValue == null) { if (placementBlueprint != null) { SelectionBlueprints.Remove(placementBlueprint); placementBlueprint = null; } } else { placementBlueprint = CreateBlueprintFor(obj.NewValue); placementBlueprint.Colour = Color4.MediumPurple; SelectionBlueprints.Add(placementBlueprint); } } protected override Container CreateSelectionBlueprintContainer() => new TimelineSelectionBlueprintContainer { RelativeSizeAxes = Axes.Both }; protected override void OnDrag(DragEvent e) { handleScrollViaDrag(e); base.OnDrag(e); } protected override void OnDragEnd(DragEndEvent e) { base.OnDragEnd(e); lastDragEvent = null; } protected override void Update() { // trigger every frame so drags continue to update selection while playback is scrolling the timeline. if (lastDragEvent != null) OnDrag(lastDragEvent); if (Composer != null && timeline != null) { Composer.Playfield.PastLifetimeExtension = timeline.VisibleRange / 2; Composer.Playfield.FutureLifetimeExtension = timeline.VisibleRange / 2; } base.Update(); } protected override SelectionHandler CreateSelectionHandler() => new TimelineSelectionHandler(); protected override SelectionBlueprint CreateBlueprintFor(HitObject hitObject) => new TimelineHitObjectBlueprint(hitObject) { OnDragHandled = handleScrollViaDrag }; protected override DragBox CreateDragBox(Action performSelect) => new TimelineDragBox(performSelect); private void handleScrollViaDrag(DragEvent e) { lastDragEvent = e; if (lastDragEvent == null) return; if (timeline != null) { var timelineQuad = timeline.ScreenSpaceDrawQuad; var mouseX = e.ScreenSpaceMousePosition.X; // scroll if in a drag and dragging outside visible extents if (mouseX > timelineQuad.TopRight.X) timeline.ScrollBy((float)((mouseX - timelineQuad.TopRight.X) / 10 * Clock.ElapsedFrameTime)); else if (mouseX < timelineQuad.TopLeft.X) timeline.ScrollBy((float)((mouseX - timelineQuad.TopLeft.X) / 10 * Clock.ElapsedFrameTime)); } } internal class TimelineSelectionHandler : SelectionHandler { // for now we always allow movement. snapping is provided by the Timeline's "distance" snap implementation public override bool HandleMovement(MoveSelectionEvent moveEvent) => true; } private class TimelineDragBox : DragBox { // the following values hold the start and end X positions of the drag box in the timeline's local space, // but with zoom unapplied in order to be able to compensate for positional changes // while the timeline is being zoomed in/out. private float? selectionStart; private float selectionEnd; [Resolved] private Timeline timeline { get; set; } public TimelineDragBox(Action performSelect) : base(performSelect) { } protected override Drawable CreateBox() => new Box { RelativeSizeAxes = Axes.Y, Alpha = 0.3f }; public override bool HandleDrag(MouseButtonEvent e) { selectionStart ??= e.MouseDownPosition.X / timeline.CurrentZoom; // only calculate end when a transition is not in progress to avoid bouncing. if (Precision.AlmostEquals(timeline.CurrentZoom, timeline.Zoom)) selectionEnd = e.MousePosition.X / timeline.CurrentZoom; updateDragBoxPosition(); return true; } private void updateDragBoxPosition() { if (selectionStart == null) return; float rescaledStart = selectionStart.Value * timeline.CurrentZoom; float rescaledEnd = selectionEnd * timeline.CurrentZoom; Box.X = Math.Min(rescaledStart, rescaledEnd); Box.Width = Math.Abs(rescaledStart - rescaledEnd); PerformSelection?.Invoke(Box.ScreenSpaceDrawQuad.AABBFloat); } public override void Hide() { base.Hide(); selectionStart = null; } } protected class TimelineSelectionBlueprintContainer : Container { protected override Container Content { get; } public TimelineSelectionBlueprintContainer() { AddInternal(new TimelinePart(Content = new HitObjectOrderedSelectionContainer { RelativeSizeAxes = Axes.Both }) { RelativeSizeAxes = Axes.Both }); } } } }