// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Textures; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Skinning; using osuTK; using osuTK.Graphics; namespace osu.Game.Rulesets.Osu.Skinning.Default { public partial class DefaultApproachCircle : Sprite { [Resolved] private DrawableHitObject drawableObject { get; set; } = null!; private IBindable accentColour = null!; [BackgroundDependencyLoader] private void load(TextureStore textures) { Texture = textures.Get(@"Gameplay/osu/approachcircle").WithMaximumSize(OsuHitObject.OBJECT_DIMENSIONS * 2); // In triangles and argon skins, we expanded hitcircles to take up the full 128 px which are clickable, // but still use the old approach circle sprite. To make it feel correct (ie. disappear as it collides // with the hitcircle, *not when it overlaps the border*) we need to expand it slightly. Scale = new Vector2(128 / 118f); } protected override void LoadComplete() { base.LoadComplete(); accentColour = drawableObject.AccentColour.GetBoundCopy(); accentColour.BindValueChanged(colour => Colour = LegacyColourCompatibility.DisallowZeroAlpha(colour.NewValue), true); } } }