// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; using osu.Framework.Localisation; namespace osu.Game.Beatmaps { public static class BeatmapInfoExtensions { /// /// A user-presentable display title representing this beatmap. /// public static string GetDisplayTitle(this IBeatmapInfo beatmapInfo) => $"{getClosestMetadata(beatmapInfo)} {getVersionString(beatmapInfo)}".Trim(); /// /// A user-presentable display title representing this beatmap, with localisation handling for potentially romanisable fields. /// public static RomanisableString GetDisplayTitleRomanisable(this IBeatmapInfo beatmapInfo) { var metadata = getClosestMetadata(beatmapInfo).GetDisplayTitleRomanisable(); var versionString = getVersionString(beatmapInfo); return new RomanisableString($"{metadata.GetPreferred(true)} {versionString}".Trim(), $"{metadata.GetPreferred(false)} {versionString}".Trim()); } public static string[] GetSearchableTerms(this IBeatmapInfo beatmapInfo) => new[] { beatmapInfo.DifficultyName }.Concat(getClosestMetadata(beatmapInfo).GetSearchableTerms()).Where(s => !string.IsNullOrEmpty(s)).ToArray(); private static string getVersionString(IBeatmapInfo beatmapInfo) => string.IsNullOrEmpty(beatmapInfo.DifficultyName) ? string.Empty : $"[{beatmapInfo.DifficultyName}]"; // temporary helper methods until we figure which metadata should be where. private static IBeatmapMetadataInfo getClosestMetadata(IBeatmapInfo beatmapInfo) => beatmapInfo.Metadata ?? beatmapInfo.BeatmapSet?.Metadata ?? new BeatmapMetadata(); } }