// Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System.Linq; using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.MathUtils; using osu.Game.Graphics; using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.UI; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.UI; namespace osu.Game.Rulesets.Mania.Mods { public class ManiaModRandom : Mod, IApplicableToRulesetContainer { public override string Name => "Random"; public override string ShortenedName => "RD"; public override ModType Type => ModType.Conversion; public override FontAwesome Icon => FontAwesome.fa_osu_dice; public override string Description => @"Shuffle around the keys!"; public override double ScoreMultiplier => 1; public void ApplyToRulesetContainer(RulesetContainer rulesetContainer) { var availableColumns = ((ManiaRulesetContainer)rulesetContainer).Beatmap.TotalColumns; var shuffledColumns = Enumerable.Range(0, availableColumns).OrderBy(item => RNG.Next()).ToList(); rulesetContainer.Objects.OfType().ForEach(h => h.Column = shuffledColumns[h.Column]); } } }