// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable disable using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics.Containers; using osu.Framework.Lists; using osu.Game.Configuration; using osu.Game.Rulesets.Timing; using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Rulesets.UI.Scrolling.Algorithms; namespace osu.Game.Tests.Visual { /// /// A container which provides a to children. /// This should only be used when testing /// public class ScrollingTestContainer : Container { public SortedList ControlPoints => scrollingInfo.Algorithm.ControlPoints; public ScrollVisualisationMethod ScrollAlgorithm { set => scrollingInfo.Algorithm.Algorithm = value; } public double TimeRange { set => scrollingInfo.TimeRange.Value = value; } public ScrollingDirection Direction { set => scrollingInfo.Direction.Value = value; } public IScrollingInfo ScrollingInfo => scrollingInfo; [Cached(Type = typeof(IScrollingInfo))] private readonly TestScrollingInfo scrollingInfo = new TestScrollingInfo(); public ScrollingTestContainer(ScrollingDirection direction) { scrollingInfo.Direction.Value = direction; } public void Flip() => scrollingInfo.Direction.Value = scrollingInfo.Direction.Value == ScrollingDirection.Up ? ScrollingDirection.Down : ScrollingDirection.Up; public class TestScrollingInfo : IScrollingInfo { public readonly Bindable Direction = new Bindable(); IBindable IScrollingInfo.Direction => Direction; public readonly Bindable TimeRange = new BindableDouble(1000) { Value = 1000 }; IBindable IScrollingInfo.TimeRange => TimeRange; public readonly TestScrollAlgorithm Algorithm = new TestScrollAlgorithm(); IScrollAlgorithm IScrollingInfo.Algorithm => Algorithm; } public class TestScrollAlgorithm : IScrollAlgorithm { public readonly SortedList ControlPoints = new SortedList(); private IScrollAlgorithm implementation; public TestScrollAlgorithm() { Algorithm = ScrollVisualisationMethod.Constant; } public ScrollVisualisationMethod Algorithm { set { switch (value) { case ScrollVisualisationMethod.Constant: implementation = new ConstantScrollAlgorithm(); break; case ScrollVisualisationMethod.Overlapping: implementation = new OverlappingScrollAlgorithm(ControlPoints); break; case ScrollVisualisationMethod.Sequential: implementation = new SequentialScrollAlgorithm(ControlPoints); break; } } } public double GetDisplayStartTime(double originTime, float offset, double timeRange, float scrollLength) => implementation.GetDisplayStartTime(originTime, offset, timeRange, scrollLength); public float GetLength(double startTime, double endTime, double timeRange, float scrollLength) => implementation.GetLength(startTime, endTime, timeRange, scrollLength); public float PositionAt(double time, double currentTime, double timeRange, float scrollLength) => implementation.PositionAt(time, currentTime, timeRange, scrollLength); public double TimeAt(float position, double currentTime, double timeRange, float scrollLength) => implementation.TimeAt(position, currentTime, timeRange, scrollLength); public void Reset() => implementation.Reset(); } } }