// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Taiko.Objects.Drawables { public class DrawableFlyingCentreHit : DrawableCentreHit { protected override void CheckForResult(bool userTriggered, double timeOffset) { ApplyResult(r => r.Type = HitResult.Good); } public DrawableFlyingCentreHit(double time, bool isStrong = false) : base(new IgnoreHit { StartTime = time, IsStrong = isStrong }) { HitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); } } }