// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osuTK; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Animations; using osu.Framework.Graphics.Textures; using osu.Game.Beatmaps; namespace osu.Game.Storyboards.Drawables { public class DrawableStoryboardAnimation : TextureAnimation, IFlippable { public StoryboardAnimation Animation { get; private set; } private bool flipH; public bool FlipH { get => flipH; set { if (flipH == value) return; flipH = value; Invalidate(Invalidation.MiscGeometry); } } private bool flipV; public bool FlipV { get => flipV; set { if (flipV == value) return; flipV = value; Invalidate(Invalidation.MiscGeometry); } } public override bool RemoveWhenNotAlive => false; protected override Vector2 DrawScale => new Vector2(FlipH ? -base.DrawScale.X : base.DrawScale.X, FlipV ? -base.DrawScale.Y : base.DrawScale.Y); public override Anchor Origin { get { var origin = base.Origin; if (FlipH) { if (origin.HasFlag(Anchor.x0)) origin = Anchor.x2 | (origin & (Anchor.y0 | Anchor.y1 | Anchor.y2)); else if (origin.HasFlag(Anchor.x2)) origin = Anchor.x0 | (origin & (Anchor.y0 | Anchor.y1 | Anchor.y2)); } if (FlipV) { if (origin.HasFlag(Anchor.y0)) origin = Anchor.y2 | (origin & (Anchor.x0 | Anchor.x1 | Anchor.x2)); else if (origin.HasFlag(Anchor.y2)) origin = Anchor.y0 | (origin & (Anchor.x0 | Anchor.x1 | Anchor.x2)); } return origin; } } public override bool IsPresent => !float.IsNaN(DrawPosition.X) && !float.IsNaN(DrawPosition.Y) && base.IsPresent; public DrawableStoryboardAnimation(StoryboardAnimation animation) { Animation = animation; Origin = animation.Origin; Position = animation.InitialPosition; Repeat = animation.LoopType == AnimationLoopType.LoopForever; LifetimeStart = animation.StartTime; LifetimeEnd = animation.EndTime; } [BackgroundDependencyLoader] private void load(IBindable beatmap, TextureStore textureStore) { for (var frame = 0; frame < Animation.FrameCount; frame++) { var framePath = Animation.Path.Replace(".", frame + "."); var path = beatmap.Value.BeatmapSetInfo.Files.Find(f => f.Filename.Equals(framePath, StringComparison.OrdinalIgnoreCase))?.FileInfo.StoragePath; if (path == null) continue; var texture = textureStore.Get(path); AddFrame(texture, Animation.FrameDelay); } Animation.ApplyTransforms(this); } } }