// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Modes.Objects; using osu.Game.Modes.Objects.Drawables; using osu.Game.Beatmaps; using osu.Game.Screens.Play; using OpenTK; namespace osu.Game.Modes.UI { public abstract class HitRenderer : Container { public event Action OnJudgement; public event Action OnAllJudged; internal readonly PlayerInputManager InputManager = new PlayerInputManager(); /// /// A function to convert coordinates from gamefield to screen space. /// public abstract Func MapPlayfieldToScreenSpace { get; } public abstract bool AllObjectsJudged { get; } protected void TriggerOnJudgement(JudgementInfo j) { OnJudgement?.Invoke(j); if (AllObjectsJudged) OnAllJudged?.Invoke(); } } public abstract class HitRenderer : HitRenderer where TObject : HitObject { private List objects; protected Playfield Playfield; public override Func MapPlayfieldToScreenSpace => Playfield.ScaledContent.ToScreenSpace; public override bool AllObjectsJudged => Playfield.HitObjects.Children.First()?.Judgement.Result != null; //reverse depth sort means First() instead of Last(). public IEnumerable DrawableObjects => Playfield.HitObjects.Children; public Beatmap Beatmap { set { objects = Convert(value); if (IsLoaded) loadObjects(); } } protected abstract Playfield CreatePlayfield(); protected abstract HitObjectConverter Converter { get; } protected virtual List Convert(Beatmap beatmap) => Converter.Convert(beatmap); protected HitRenderer() { RelativeSizeAxes = Axes.Both; InputManager.Add(content = new Container { RelativeSizeAxes = Axes.Both, Children = new[] { Playfield = CreatePlayfield(), } }); AddInternal(InputManager); } protected override Container Content => content; private Container content; [BackgroundDependencyLoader] private void load() { loadObjects(); } private void loadObjects() { if (objects == null) return; foreach (TObject h in objects) { DrawableHitObject drawableObject = GetVisualRepresentation(h); if (drawableObject == null) continue; drawableObject.OnJudgement += onJudgement; Playfield.Add(drawableObject); } Playfield.PostProcess(); } private void onJudgement(DrawableHitObject o, JudgementInfo j) => TriggerOnJudgement(j); protected abstract DrawableHitObject GetVisualRepresentation(TObject h); } }