// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using Humanizer; using osu.Framework.Graphics.Sprites; using osu.Game.Database; using osu.Game.Overlays.Dialog; namespace osu.Game.Collections { public class DeleteCollectionDialog : PopupDialog { public DeleteCollectionDialog(Live collection, Action deleteAction) { HeaderText = "Confirm deletion of"; BodyText = collection.PerformRead(c => $"{c.Name} ({"beatmap".ToQuantity(c.BeatmapMD5Hashes.Count)})"); Icon = FontAwesome.Regular.TrashAlt; Buttons = new PopupDialogButton[] { new PopupDialogOkButton { Text = @"Yes. Go for it.", Action = deleteAction }, new PopupDialogCancelButton { Text = @"No! Abort mission!", }, }; } } }