// Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; using System.Collections.Generic; using NUnit.Framework; using osu.Framework.Allocation; using osu.Game.Beatmaps; using osu.Game.Screens.Edit; using osu.Game.Screens.Edit.Screens; namespace osu.Game.Tests.Visual { [TestFixture] public class TestCaseEditor : OsuTestCase { public override IReadOnlyList RequiredTypes => new[] { typeof(Editor), typeof(EditorScreen) }; private readonly Random rng; private BeatmapManager beatmaps; private OsuGameBase osuGame; public TestCaseEditor() { rng = new Random(1337); Add(new Editor()); AddStep("Next beatmap", nextBeatmap); } [BackgroundDependencyLoader] private void load(OsuGameBase osuGame, BeatmapManager beatmaps) { this.osuGame = osuGame; this.beatmaps = beatmaps; } private void nextBeatmap() { var sets = beatmaps.GetAllUsableBeatmapSets(); if (sets.Count == 0) return; BeatmapInfo info = sets[rng.Next(0, sets.Count)].Beatmaps[0]; osuGame.Beatmap.Value = beatmaps.GetWorkingBeatmap(info); } } }