// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Input.Events; using osu.Game.Configuration; using osu.Game.Rulesets.Osu.UI.Cursor; using osu.Game.Skinning; using osuTK; namespace osu.Game.Rulesets.Osu.Skinning.Legacy { public partial class LegacyCursorTrail : CursorTrail { private readonly ISkin skin; private const double disjoint_trail_time_separation = 1000 / 60.0; public bool DisjointTrail { get; private set; } private double lastTrailTime; private IBindable cursorSize = null!; private Vector2? currentPosition; public LegacyCursorTrail(ISkin skin) { this.skin = skin; } [BackgroundDependencyLoader] private void load(OsuConfigManager config, ISkinSource skinSource) { cursorSize = config.GetBindable(OsuSetting.GameplayCursorSize).GetBoundCopy(); Texture = skin.GetTexture("cursortrail"); // Cursor and cursor trail components are sourced from potentially different skin sources. // Stable always chooses cursor trail disjoint behaviour based on the cursor texture lookup source, so we need to fetch where that occurred. // See https://github.com/peppy/osu-stable-reference/blob/3ea48705eb67172c430371dcfc8a16a002ed0d3d/osu!/Graphics/Skinning/SkinManager.cs#L269 var cursorProvider = skinSource.FindProvider(s => s.GetTexture("cursor") != null); DisjointTrail = cursorProvider?.GetTexture("cursormiddle") == null; if (DisjointTrail) { bool centre = skin.GetConfig(OsuSkinConfiguration.CursorCentre)?.Value ?? true; TrailOrigin = centre ? Anchor.Centre : Anchor.TopLeft; Blending = BlendingParameters.Inherit; } else { Blending = BlendingParameters.Additive; } if (Texture != null) { // stable "magic ratio". see OsuPlayfieldAdjustmentContainer for full explanation. Texture.ScaleAdjust *= 1.6f; } } protected override double FadeDuration => DisjointTrail ? 150 : 500; protected override float FadeExponent => 1; protected override bool InterpolateMovements => !DisjointTrail; protected override float IntervalMultiplier => 1 / Math.Max(cursorSize.Value, 1); protected override bool AvoidDrawingNearCursor => !DisjointTrail; protected override void Update() { base.Update(); if (!DisjointTrail || !currentPosition.HasValue) return; if (Time.Current - lastTrailTime >= disjoint_trail_time_separation) { lastTrailTime = Time.Current; AddTrail(currentPosition.Value); } } protected override bool OnMouseMove(MouseMoveEvent e) { if (!DisjointTrail) return base.OnMouseMove(e); currentPosition = e.ScreenSpaceMousePosition; // Intentionally block the base call as we're adding the trails ourselves. return false; } } }