// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; using System.Linq; using osu.Framework.Input; using osu.Game.Graphics; using OpenTK.Input; using OpenTK.Graphics; using osu.Framework.Allocation; namespace osu.Game.Screens.Play { public class PauseOverlay : MenuOverlay { public Action OnResume; public override string Header => "paused"; public override string Description => "you're not going to do what i think you're going to do, are ya?"; protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) { if (!args.Repeat && args.Key == Key.Escape) { Buttons.Children.First().TriggerClick(); return true; } return base.OnKeyDown(state, args); } [BackgroundDependencyLoader] private void load(OsuColour colours) { AddButton("Continue", colours.Green, OnResume); AddButton("Retry", colours.YellowDark, OnRetry); AddButton("Quit", new Color4(170, 27, 39, 255), OnQuit); } } }