// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Framework.Audio.Track; using osu.Framework.Configuration; using osu.Framework.Graphics.Textures; using osu.Game.Database; using osu.Game.Modes; using osu.Game.Modes.Mods; using System; using System.Collections.Generic; namespace osu.Game.Beatmaps { public abstract class WorkingBeatmap : IDisposable { public readonly BeatmapInfo BeatmapInfo; public readonly BeatmapSetInfo BeatmapSetInfo; /// /// A play mode that is preferred for this beatmap. PlayMode will become this mode where conversion is feasible, /// or otherwise to the beatmap's default. /// public PlayMode? PreferredPlayMode; public PlayMode PlayMode => Beatmap?.BeatmapInfo?.Mode > PlayMode.Osu ? Beatmap.BeatmapInfo.Mode : PreferredPlayMode ?? PlayMode.Osu; public readonly Bindable> Mods = new Bindable>(); public readonly bool WithStoryboard; protected WorkingBeatmap(BeatmapInfo beatmapInfo, BeatmapSetInfo beatmapSetInfo, bool withStoryboard = false) { BeatmapInfo = beatmapInfo; BeatmapSetInfo = beatmapSetInfo; WithStoryboard = withStoryboard; } protected abstract Beatmap GetBeatmap(); protected abstract Texture GetBackground(); protected abstract Track GetTrack(); private Beatmap beatmap; private readonly object beatmapLock = new object(); public Beatmap Beatmap { get { lock (beatmapLock) { return beatmap ?? (beatmap = GetBeatmap()); } } } private readonly object backgroundLock = new object(); private Texture background; public Texture Background { get { lock (backgroundLock) { return background ?? (background = GetBackground()); } } } private Track track; private readonly object trackLock = new object(); public Track Track { get { lock (trackLock) { return track ?? (track = GetTrack()); } } } public bool TrackLoaded => track != null; public void TransferTo(WorkingBeatmap other) { if (track != null && BeatmapInfo.AudioEquals(other.BeatmapInfo)) other.track = track; } public virtual void Dispose() { track?.Dispose(); track = null; background?.Dispose(); background = null; } } }