// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Taiko.Objects; using osu.Game.Rulesets.Taiko.Skinning.Default; using osu.Game.Skinning; using osuTK; namespace osu.Game.Rulesets.Taiko.UI { public class KiaiHitExplosion : Container { public override bool RemoveWhenNotAlive => true; [Cached(typeof(DrawableHitObject))] public readonly DrawableHitObject JudgedObject; private readonly HitType hitType; private SkinnableDrawable skinnable = null!; public override double LifetimeStart => skinnable.Drawable.LifetimeStart; public override double LifetimeEnd => skinnable.Drawable.LifetimeEnd; public KiaiHitExplosion(DrawableHitObject judgedObject, HitType hitType) { JudgedObject = judgedObject; this.hitType = hitType; Anchor = Anchor.CentreLeft; Origin = Anchor.Centre; RelativeSizeAxes = Axes.Both; Size = new Vector2(TaikoHitObject.DEFAULT_SIZE, 1); } [BackgroundDependencyLoader] private void load() { Child = skinnable = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.TaikoExplosionKiai), _ => new DefaultKiaiHitExplosion(hitType)); } } }