// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Framework.Localisation; using osu.Game.Input.Bindings; using osu.Game.Localisation; namespace osu.Game.Overlays.Settings.Sections.Input { public partial class GlobalKeyBindingsSection : SettingsSection { public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.Solid.Globe }; public override LocalisableString Header => InputSettingsStrings.GlobalKeyBindingHeader; [BackgroundDependencyLoader] private void load() { AddRange(new[] { new GlobalKeyBindingsSubsection(string.Empty, GlobalActionCategory.General), new GlobalKeyBindingsSubsection(InputSettingsStrings.OverlaysSection, GlobalActionCategory.Overlays), new GlobalKeyBindingsSubsection(InputSettingsStrings.AudioSection, GlobalActionCategory.AudioControl), new GlobalKeyBindingsSubsection(InputSettingsStrings.SongSelectSection, GlobalActionCategory.SongSelect), new GlobalKeyBindingsSubsection(InputSettingsStrings.InGameSection, GlobalActionCategory.InGame), new GlobalKeyBindingsSubsection(InputSettingsStrings.ReplaySection, GlobalActionCategory.Replay), new GlobalKeyBindingsSubsection(InputSettingsStrings.EditorSection, GlobalActionCategory.Editor), new GlobalKeyBindingsSubsection(InputSettingsStrings.EditorTestPlaySection, GlobalActionCategory.EditorTestPlay), }); } } }