// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Game.Beatmaps.Drawables; namespace osu.Game.Screens.Multi.Components { public class MultiplayerBackgroundSprite : MultiplayerComposite { private readonly BeatmapSetCoverType beatmapSetCoverType; private UpdateableBeatmapBackgroundSprite sprite; public MultiplayerBackgroundSprite(BeatmapSetCoverType beatmapSetCoverType = BeatmapSetCoverType.Cover) { this.beatmapSetCoverType = beatmapSetCoverType; } [BackgroundDependencyLoader] private void load() { InternalChild = sprite = CreateBackgroundSprite(); Playlist.CollectionChanged += (_, __) => updateBeatmap(); updateBeatmap(); } private void updateBeatmap() { sprite.Beatmap.Value = Playlist.FirstOrDefault()?.Beatmap.Value; } protected virtual UpdateableBeatmapBackgroundSprite CreateBackgroundSprite() => new UpdateableBeatmapBackgroundSprite(beatmapSetCoverType) { RelativeSizeAxes = Axes.Both }; } }