// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; using osu.Framework.Screens; using osu.Game.Beatmaps; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Online.Spectator; using osu.Game.Rulesets.Replays; using osu.Game.Rulesets.Replays.Types; using osu.Game.Scoring; using osu.Game.Screens.Ranking; namespace osu.Game.Screens.Play { public abstract partial class SpectatorPlayer : Player { [Resolved] protected SpectatorClient SpectatorClient { get; private set; } = null!; private readonly Score score; protected override bool CheckModsAllowFailure() { if (!allowFail) return false; return base.CheckModsAllowFailure(); } private bool allowFail; protected SpectatorPlayer(Score score, PlayerConfiguration? configuration = null) : base(configuration) { this.score = score; } [BackgroundDependencyLoader] private void load() { AddInternal(new OsuSpriteText { Text = $"Watching {score.ScoreInfo.User.Username} playing live!", Font = OsuFont.Default.With(size: 30), Y = 100, Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, }); } protected override void LoadComplete() { base.LoadComplete(); DrawableRuleset.FrameStableClock.WaitingOnFrames.BindValueChanged(waiting => { if (GameplayClockContainer is MasterGameplayClockContainer master) { if (master.UserPlaybackRate.Value > 1 && waiting.NewValue) master.UserPlaybackRate.Value = 1; } }, true); } /// /// Should be called when it is apparent that the player being spectated has failed. /// This will subsequently stop blocking the fail screen from displaying (usually done out of safety). /// public void AllowFail() => allowFail = true; protected override void StartGameplay() { base.StartGameplay(); // Start gameplay along with the very first arrival frame (the latest one). score.Replay.Frames.Clear(); SpectatorClient.OnNewFrames += userSentFrames; } private void userSentFrames(int userId, FrameDataBundle bundle) { if (userId != score.ScoreInfo.User.OnlineID) return; if (!LoadedBeatmapSuccessfully) return; if (!this.IsCurrentScreen()) return; bool isFirstBundle = score.Replay.Frames.Count == 0; foreach (var frame in bundle.Frames) { IConvertibleReplayFrame convertibleFrame = GameplayState.Ruleset.CreateConvertibleReplayFrame()!; convertibleFrame.FromLegacy(frame, GameplayState.Beatmap); var convertedFrame = (ReplayFrame)convertibleFrame; convertedFrame.Time = frame.Time; convertedFrame.Header = frame.Header; score.Replay.Frames.Add(convertedFrame); } if (isFirstBundle && score.Replay.Frames.Count > 0) SetGameplayStartTime(score.Replay.Frames[0].Time); } protected override Score CreateScore(IBeatmap beatmap) => score; protected override ResultsScreen CreateResults(ScoreInfo score) => new SpectatorResultsScreen(score); protected override void PrepareReplay() { DrawableRuleset?.SetReplayScore(score); } public override bool OnExiting(ScreenExitEvent e) { SpectatorClient.OnNewFrames -= userSentFrames; return base.OnExiting(e); } protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); if (SpectatorClient.IsNotNull()) SpectatorClient.OnNewFrames -= userSentFrames; } } }