// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. namespace osu.Game.Rulesets.Edit { public interface IBeatSnapProvider { /// <summary> /// Snaps a duration to the closest beat of a timing point applicable at the reference time. /// </summary> /// <param name="time">The time to snap.</param> /// <param name="referenceTime">An optional reference point to use for timing point lookup.</param> /// <returns>A value that represents <paramref name="time"/> snapped to the closest beat of the timing point.</returns> double SnapTime(double time, double? referenceTime = null); /// <summary> /// Get the most appropriate beat length at a given time. /// </summary> /// <param name="referenceTime">A reference time used for lookup.</param> /// <returns>The most appropriate beat length.</returns> double GetBeatLengthAtTime(double referenceTime); /// <summary> /// Returns the current beat divisor. /// </summary> int BeatDivisor { get; } } }