// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osuTK; using osuTK.Graphics; namespace osu.Game.Screens.Play { /// /// An overlay which can be used to require further user actions before gameplay is resumed. /// public abstract class ResumeOverlay : OverlayContainer { public CursorContainer GameplayCursor { get; set; } /// /// The action to be performed to complete resuming. /// public Action ResumeAction { private get; set; } public virtual CursorContainer LocalCursor => null; protected const float TRANSITION_TIME = 500; protected override bool BlockPositionalInput => false; protected abstract string Message { get; } public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true; protected ResumeOverlay() { RelativeSizeAxes = Axes.Both; } protected void Resume() { ResumeAction?.Invoke(); Hide(); } [BackgroundDependencyLoader] private void load(OsuColour colours) { AddRange(new Drawable[] { new OsuSpriteText { RelativePositionAxes = Axes.Both, Y = 0.4f, Text = Message, Font = OsuFont.GetFont(size: 30), Spacing = new Vector2(5, 0), Origin = Anchor.TopCentre, Anchor = Anchor.TopCentre, Colour = colours.Yellow, Shadow = true, ShadowColour = new Color4(0, 0, 0, 0.25f) } }); } protected override void PopIn() => this.FadeIn(TRANSITION_TIME, Easing.OutQuint); protected override void PopOut() => this.FadeOut(TRANSITION_TIME, Easing.OutQuint); } }