// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Linq; using osu.Game.Beatmaps; using osu.Game.Beatmaps.Timing; using osu.Game.Rulesets; using osu.Game.Rulesets.Objects; namespace osu.Game.Screens.Edit { public class EditorBeatmapProcessor : IBeatmapProcessor { public IBeatmap Beatmap { get; } private readonly IBeatmapProcessor? rulesetBeatmapProcessor; public EditorBeatmapProcessor(IBeatmap beatmap, Ruleset ruleset) { Beatmap = beatmap; rulesetBeatmapProcessor = ruleset.CreateBeatmapProcessor(beatmap); } public void PreProcess() { rulesetBeatmapProcessor?.PreProcess(); } public void PostProcess() { rulesetBeatmapProcessor?.PostProcess(); autoGenerateBreaks(); } private void autoGenerateBreaks() { Beatmap.Breaks.RemoveAll(b => b is not ManualBreakPeriod); for (int i = 1; i < Beatmap.HitObjects.Count; ++i) { double previousObjectEndTime = Beatmap.HitObjects[i - 1].GetEndTime(); double nextObjectStartTime = Beatmap.HitObjects[i].StartTime; if (nextObjectStartTime - previousObjectEndTime < BreakPeriod.MIN_GAP_DURATION) continue; double breakStartTime = previousObjectEndTime + BreakPeriod.GAP_BEFORE_BREAK; double breakEndTime = nextObjectStartTime - Math.Max(BreakPeriod.GAP_AFTER_BREAK, Beatmap.ControlPointInfo.TimingPointAt(nextObjectStartTime).BeatLength * 2); if (breakEndTime - breakStartTime < BreakPeriod.MIN_BREAK_DURATION) continue; var breakPeriod = new BreakPeriod(breakStartTime, breakEndTime); if (Beatmap.Breaks.Any(b => b.Intersects(breakPeriod))) continue; Beatmap.Breaks.Add(breakPeriod); } } } }