// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Game.Graphics.UserInterface; using osu.Game.Overlays; using osu.Game.Screens.Edit.Compose.Components.Timeline; namespace osu.Game.Screens.Edit { public abstract partial class EditorScreenWithTimeline : EditorScreen { public const float PADDING = 10; private Container timelineContainer = null!; private Container mainContent = null!; private LoadingSpinner spinner = null!; protected EditorScreenWithTimeline(EditorScreenMode type) : base(type) { } [BackgroundDependencyLoader(true)] private void load(OverlayColourProvider colourProvider) { // Grid with only two rows. // First is the timeline area, which should be allowed to expand as required. // Second is the main editor content, including the playfield and side toolbars (but not the bottom). Child = new GridContainer { RelativeSizeAxes = Axes.Both, RowDimensions = new[] { new Dimension(GridSizeMode.AutoSize), new Dimension(), }, Content = new[] { new Drawable[] { new Container { Name = "Timeline", RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Children = new Drawable[] { new Box { RelativeSizeAxes = Axes.Both, Colour = colourProvider.Background4 }, new Container { Name = "Timeline content", RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Padding = new MarginPadding { Horizontal = PADDING, Top = PADDING }, Child = new GridContainer { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Content = new[] { new Drawable[] { timelineContainer = new Container { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, }, }, }, RowDimensions = new[] { new Dimension(GridSizeMode.AutoSize), }, ColumnDimensions = new[] { new Dimension(), new Dimension(GridSizeMode.Absolute, 90), } }, } } }, }, new Drawable[] { mainContent = new Container { Name = "Main content", RelativeSizeAxes = Axes.Both, Depth = float.MaxValue, Child = spinner = new LoadingSpinner(true) { State = { Value = Visibility.Visible }, }, }, }, } }; } protected override void LoadComplete() { base.LoadComplete(); LoadComponentAsync(CreateMainContent(), content => { spinner.State.Value = Visibility.Hidden; mainContent.Add(content); content.FadeInFromZero(300, Easing.OutQuint); LoadComponentAsync(new TimelineArea(CreateTimelineContent()), timelineContainer.Add); }); } protected abstract Drawable CreateMainContent(); protected virtual Drawable CreateTimelineContent() => new Container(); } }