// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Linq; using osu.Framework.Audio.Track; using osu.Game.Beatmaps; using osu.Game.Rulesets.UI; using osu.Game.Rulesets.Objects; namespace osu.Game.Rulesets.Mods { public abstract class ModTimeRamp : Mod, IUpdatableByPlayfield, IApplicableToTrack, IApplicableToBeatmap { /// /// The point in the beatmap at which the final ramping rate should be reached. /// private const double final_rate_progress = 0.75f; public override Type[] IncompatibleMods => new[] { typeof(ModTimeAdjust) }; protected abstract double FinalRateAdjustment { get; } private double finalRateTime; private double beginRampTime; private Track track; public virtual void ApplyToTrack(Track track) { this.track = track; lastAdjust = 1; // for preview purposes. during gameplay, Update will overwrite this setting. applyAdjustment(1); } public virtual void ApplyToBeatmap(IBeatmap beatmap) { HitObject lastObject = beatmap.HitObjects.LastOrDefault(); beginRampTime = beatmap.HitObjects.FirstOrDefault()?.StartTime ?? 0; finalRateTime = final_rate_progress * (lastObject?.GetEndTime() ?? 0); } public virtual void Update(Playfield playfield) { applyAdjustment((track.CurrentTime - beginRampTime) / finalRateTime); } private double lastAdjust = 1; /// /// Adjust the rate along the specified ramp /// /// The amount of adjustment to apply (from 0..1). private void applyAdjustment(double amount) { double adjust = 1 + (Math.Sign(FinalRateAdjustment) * Math.Clamp(amount, 0, 1) * Math.Abs(FinalRateAdjustment)); track.Tempo.Value /= lastAdjust; track.Tempo.Value *= adjust; lastAdjust = adjust; } } }