// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using osu.Framework.Graphics.Sprites; using osu.Framework.Localisation; using osu.Game.Beatmaps; using osu.Game.Graphics; using osu.Game.Replays; namespace osu.Game.Rulesets.Mods { public abstract class ModAutoplay : Mod, IApplicableFailOverride, ICreateReplayData { public override string Name => "Autoplay"; public override string Acronym => "AT"; public override IconUsage? Icon => OsuIcon.ModAuto; public override ModType Type => ModType.Automation; public override LocalisableString Description => "Watch a perfect automated play through the song."; public override double ScoreMultiplier => 1; public bool PerformFail() => false; public bool RestartOnFail => false; public override bool UserPlayable => false; public override bool ValidForMultiplayer => false; public override bool ValidForMultiplayerAsFreeMod => false; public override Type[] IncompatibleMods => new[] { typeof(ModCinema), typeof(ModRelax), typeof(ModFailCondition), typeof(ModNoFail), typeof(ModAdaptiveSpeed) }; public override bool HasImplementation => GetType().GenericTypeArguments.Length == 0; public virtual ModReplayData CreateReplayData(IBeatmap beatmap, IReadOnlyList mods) => new ModReplayData(new Replay(), new ModCreatedUser { Username = @"autoplay" }); } }