using System; using OpenTK; using OpenTK.Input; using OpenTK.Graphics; using osu.Game.Graphics; using osu.Framework.Input; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Transformations; namespace osu.Game.Overlays.Pause { public class PauseOverlay : OverlayContainer { private int fadeDuration = 100; public Action OnResume; public Action OnRetry; public Action OnQuit; private SpriteText retryCounter; private PauseProgressBar progressBar; [BackgroundDependencyLoader] private void load(OsuColour colours) { Children = new Drawable[] { new ClickableContainer { RelativeSizeAxes = Axes.Both, Children = new Drawable[] { new Box { RelativeSizeAxes = Axes.Both, Colour = Color4.Black, Alpha = 0.75f, } } }, new SpriteText { Text = @"paused", Origin = Anchor.BottomCentre, Anchor = Anchor.Centre, Position = new Vector2(0, -175), Font = @"Exo2.0-Medium", Spacing = new Vector2(5, 0), TextSize = 30, Colour = colours.Yellow, Shadow = true, ShadowColour = new Color4(0, 0, 0, 0.25f), }, new SpriteText { Text = @"you're not going to do what i think you're going to do, ain't ya?", Origin = Anchor.BottomCentre, Anchor = Anchor.Centre, Width = 100, Position = new Vector2(0, -125), Shadow = true, ShadowColour = new Color4(0, 0, 0, 0.25f), }, retryCounter = new SpriteText { Text = @"You've retried 0 times in this session", Origin = Anchor.TopCentre, Anchor = Anchor.Centre, Width = 100, Position = new Vector2(0, 175), Shadow = true, ShadowColour = new Color4(0, 0, 0, 0.25f), TextSize = 18, }, progressBar = new PauseProgressBar { Origin = Anchor.BottomCentre, Anchor = Anchor.BottomCentre, Width = 1f, }, new FlowContainer { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Origin = Anchor.Centre, Anchor = Anchor.Centre, Position = new Vector2(0, 25), Masking = true, EdgeEffect = new EdgeEffect { Type = EdgeEffectType.Shadow, Colour = new Color4(0, 0, 0, 150), Radius = 50, Offset = new Vector2(0, 0), }, Children = new Drawable[] { new PauseButton { Type = PauseButtonType.Resume, Origin = Anchor.TopCentre, Anchor = Anchor.TopCentre, Action = (delegate { Hide(); OnResume?.Invoke(); }), }, new PauseButton { Type = PauseButtonType.Retry, Origin = Anchor.TopCentre, Anchor = Anchor.TopCentre, Action = (delegate { Hide(); OnRetry?.Invoke(); }), }, new PauseButton { Type = PauseButtonType.Quit, Origin = Anchor.TopCentre, Anchor = Anchor.TopCentre, Action = (delegate { Hide(); OnQuit?.Invoke(); }), }, } }, }; } protected override void PopIn() { FadeTo(1, fadeDuration, EasingTypes.In); } protected override void PopOut() { FadeTo(0, fadeDuration, EasingTypes.In); } protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) { switch (args.Key) { case Key.Escape: if (State == Visibility.Hidden) return false; Hide(); OnResume?.Invoke(); return true; } return base.OnKeyDown(state, args); } public PauseOverlay() { RelativeSizeAxes = Axes.Both; AutoSizeAxes = Axes.Both; } } }