// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Game.Rulesets.Replays; using System.Collections.Generic; using osu.Framework.Input; using OpenTK.Input; namespace osu.Game.Rulesets.Taiko.Replays { internal class TaikoFramedReplayInputHandler : FramedReplayInputHandler { public TaikoFramedReplayInputHandler(Replay replay) : base(replay) { } public override List GetPendingStates() { var keys = new List(); if (CurrentFrame?.MouseRight1 == true) keys.Add(Key.F); if (CurrentFrame?.MouseRight2 == true) keys.Add(Key.J); if (CurrentFrame?.MouseLeft1 == true) keys.Add(Key.D); if (CurrentFrame?.MouseLeft2 == true) keys.Add(Key.K); return new List { new InputState { Keyboard = new ReplayKeyboardState(keys) } }; } } }