#include "sh_Utils.h" varying mediump vec2 v_TexCoord; varying mediump vec4 v_TexRect; void main(void) { float hueValue = v_TexCoord.x / (v_TexRect[2] - v_TexRect[0]); gl_FragColor = hsv2rgb(vec4(hueValue, 1, 1, 1)); }