// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; namespace osu.Game.Screens.Play { public static class GameplayClockExtensions { /// /// The rate of gameplay when playback is at 100%. /// This excludes any seeking / user adjustments. /// public static double GetTrueGameplayRate(this IGameplayClock clock) { // To handle rewind, we still want to maintain the same direction as the underlying clock. double rate = clock.Rate == 0 ? 1 : Math.Sign(clock.Rate); return rate * clock.AdjustmentsFromMods.AggregateFrequency.Value * clock.AdjustmentsFromMods.AggregateTempo.Value; } } }