// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable enable using System; using System.Linq; using System.Collections.Generic; using osu.Framework.Allocation; using osu.Framework.Extensions.LocalisationExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Localisation; using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Graphics.Sprites; using osu.Game.Online.Chat; using osu.Game.Overlays.Chat.Listing; using osu.Game.Resources.Localisation.Web; namespace osu.Game.Overlays.Chat.ChannelList { public class ChannelList : Container { public Action? OnRequestSelect; public Action? OnRequestLeave; public IEnumerable Channels => groupFlow.Children .OfType() .SelectMany(channelGroup => channelGroup.ItemFlow) .Select(item => item.Channel); public readonly ChannelListing.ChannelListingChannel ChannelListingChannel = new ChannelListing.ChannelListingChannel(); private readonly Dictionary channelMap = new Dictionary(); private OsuScrollContainer scroll = null!; private FillFlowContainer groupFlow = null!; private ChannelGroup announceChannelGroup = null!; private ChannelGroup publicChannelGroup = null!; private ChannelGroup privateChannelGroup = null!; private ChannelListItem selector = null!; [BackgroundDependencyLoader] private void load(OverlayColourProvider colourProvider) { Children = new Drawable[] { new Box { RelativeSizeAxes = Axes.Both, Colour = colourProvider.Background6, }, scroll = new OsuScrollContainer { RelativeSizeAxes = Axes.Both, ScrollbarAnchor = Anchor.TopRight, ScrollDistance = 35f, Child = groupFlow = new FillFlowContainer { Direction = FillDirection.Vertical, RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Children = new Drawable[] { announceChannelGroup = new ChannelGroup(ChatStrings.ChannelsListTitleANNOUNCE.ToUpper()), publicChannelGroup = new ChannelGroup(ChatStrings.ChannelsListTitlePUBLIC.ToUpper()), selector = new ChannelListItem(ChannelListingChannel), privateChannelGroup = new ChannelGroup(ChatStrings.ChannelsListTitlePM.ToUpper()), }, }, }, }; selector.OnRequestSelect += chan => OnRequestSelect?.Invoke(chan); } public void AddChannel(Channel channel) { if (channelMap.ContainsKey(channel)) return; ChannelListItem item = new ChannelListItem(channel); item.OnRequestSelect += chan => OnRequestSelect?.Invoke(chan); item.OnRequestLeave += chan => OnRequestLeave?.Invoke(chan); FillFlowContainer flow = getFlowForChannel(channel); channelMap.Add(channel, item); flow.Add(item); updateVisibility(); } public void RemoveChannel(Channel channel) { if (!channelMap.ContainsKey(channel)) return; ChannelListItem item = channelMap[channel]; FillFlowContainer flow = getFlowForChannel(channel); channelMap.Remove(channel); flow.Remove(item); updateVisibility(); } public ChannelListItem GetItem(Channel channel) { if (!channelMap.ContainsKey(channel)) throw new ArgumentOutOfRangeException(); return channelMap[channel]; } public void ScrollChannelIntoView(Channel channel) => scroll.ScrollIntoView(GetItem(channel)); private FillFlowContainer getFlowForChannel(Channel channel) { switch (channel.Type) { case ChannelType.Public: return publicChannelGroup.ItemFlow; case ChannelType.PM: return privateChannelGroup.ItemFlow; case ChannelType.Announce: return announceChannelGroup.ItemFlow; default: return publicChannelGroup.ItemFlow; } } private void updateVisibility() { if (announceChannelGroup.ItemFlow.Children.Count == 0) announceChannelGroup.Hide(); else announceChannelGroup.Show(); } private class ChannelGroup : FillFlowContainer { public readonly FillFlowContainer ItemFlow; public ChannelGroup(LocalisableString label) { Direction = FillDirection.Vertical; RelativeSizeAxes = Axes.X; AutoSizeAxes = Axes.Y; Padding = new MarginPadding { Top = 8 }; Children = new Drawable[] { new OsuSpriteText { Text = label, Margin = new MarginPadding { Left = 18, Bottom = 5 }, Font = OsuFont.Torus.With(size: 12, weight: FontWeight.SemiBold), }, ItemFlow = new FillFlowContainer { Direction = FillDirection.Vertical, RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, }, }; } } } }