// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using OpenTK; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Modes.Objects.Drawables; using osu.Game.Modes.Osu.Objects; using osu.Game.Modes.Osu.Objects.Drawables; using osu.Game.Modes.Osu.Objects.Drawables.Connections; using osu.Game.Modes.UI; using System.Linq; using osu.Game.Graphics.Cursor; using OpenTK.Graphics; namespace osu.Game.Modes.Osu.UI { public class OsuPlayfield : Playfield { private Container approachCircles; private Container judgementLayer; private ConnectionRenderer connectionLayer; public override Vector2 Size { get { var parentSize = Parent.DrawSize; var aspectSize = parentSize.X * 0.75f < parentSize.Y ? new Vector2(parentSize.X, parentSize.X * 0.75f) : new Vector2(parentSize.Y * 4f / 3f, parentSize.Y); return new Vector2(aspectSize.X / parentSize.X, aspectSize.Y / parentSize.Y) * base.Size; } } public OsuPlayfield() { Anchor = Anchor.Centre; Origin = Anchor.Centre; RelativeSizeAxes = Axes.Both; Size = new Vector2(0.75f); Add(new Drawable[] { connectionLayer = new FollowPointRenderer { RelativeSizeAxes = Axes.Both, Depth = 2, }, judgementLayer = new Container { RelativeSizeAxes = Axes.Both, Depth = 1, }, approachCircles = new Container { RelativeSizeAxes = Axes.Both, Depth = -1, }, }); } protected override void LoadComplete() { base.LoadComplete(); if (InputManager.ReplayInputHandler != null) Add(new OsuCursorContainer { Colour = Color4.LightYellow }); } public override void Add(DrawableHitObject h) { h.Depth = (float)h.HitObject.StartTime; IDrawableHitObjectWithProxiedApproach c = h as IDrawableHitObjectWithProxiedApproach; if (c != null) { approachCircles.Add(c.ProxiedLayer.CreateProxy()); } h.OnJudgement += judgement; base.Add(h); } public override void PostProcess() { connectionLayer.HitObjects = HitObjects.Children .Select(d => (OsuHitObject)d.HitObject) .OrderBy(h => h.StartTime); } private void judgement(DrawableHitObject h, JudgementInfo j) { HitExplosion explosion = new HitExplosion((OsuJudgementInfo)j, h.HitObject); judgementLayer.Add(explosion); } } }