// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; namespace osu.Game.Screens.Select.Carousel { /// /// A group which ensures only one item is selected. /// public class CarouselGroup : CarouselItem { public override DrawableCarouselItem? CreateDrawableRepresentation() => null; public IReadOnlyList Items => items; public int TotalItemsNotFiltered { get; private set; } private readonly List items = new List(); /// /// Used to assign a monotonically increasing ID to items as they are added. This member is /// incremented whenever an item is added. /// private ulong currentItemID; private Comparer? criteriaComparer; private FilterCriteria? lastCriteria; protected int GetIndexOfItem(CarouselItem lastSelected) => items.IndexOf(lastSelected); public virtual void RemoveItem(CarouselItem i) { items.Remove(i); if (!i.Filtered.Value) TotalItemsNotFiltered--; // it's important we do the deselection after removing, so any further actions based on // State.ValueChanged make decisions post-removal. i.State.Value = CarouselItemState.Collapsed; } public virtual void AddItem(CarouselItem i) { i.State.ValueChanged += state => ChildItemStateChanged(i, state.NewValue); i.ItemID = ++currentItemID; if (lastCriteria != null) { i.Filter(lastCriteria); int index = items.BinarySearch(i, criteriaComparer); if (index < 0) index = ~index; // BinarySearch hacks multiple return values with 2's complement. items.Insert(index, i); } else { // criteria may be null for initial population. the filtering will be applied post-add. items.Add(i); } if (!i.Filtered.Value) TotalItemsNotFiltered--; } public CarouselGroup(List? items = null) { if (items != null) this.items = items; State.ValueChanged += state => { switch (state.NewValue) { case CarouselItemState.Collapsed: case CarouselItemState.NotSelected: this.items.ForEach(c => c.State.Value = CarouselItemState.Collapsed); break; case CarouselItemState.Selected: this.items.ForEach(c => { if (c.State.Value == CarouselItemState.Collapsed) c.State.Value = CarouselItemState.NotSelected; }); break; } }; } public override void Filter(FilterCriteria criteria) { base.Filter(criteria); TotalItemsNotFiltered = 0; foreach (var c in items) { c.Filter(criteria); if (!c.Filtered.Value) TotalItemsNotFiltered++; } // Sorting is expensive, so only perform if it's actually changed. if (lastCriteria?.Sort != criteria.Sort) { criteriaComparer = Comparer.Create((x, y) => { int comparison = x.CompareTo(criteria, y); if (comparison != 0) return comparison; return x.ItemID.CompareTo(y.ItemID); }); items.Sort(criteriaComparer); } lastCriteria = criteria; } protected virtual void ChildItemStateChanged(CarouselItem item, CarouselItemState value) { // ensure we are the only item selected if (value == CarouselItemState.Selected) { foreach (var b in items) { if (item == b) continue; b.State.Value = CarouselItemState.NotSelected; } State.Value = CarouselItemState.Selected; } } } }