// Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Game.Beatmaps; using osu.Game.Rulesets.Objects; using OpenTK; using osu.Game.Rulesets.Objects.Types; using OpenTK.Graphics; using osu.Game.Beatmaps.ControlPoints; namespace osu.Game.Rulesets.Osu.Objects { public abstract class OsuHitObject : HitObject, IHasCombo, IHasPosition { public const double OBJECT_RADIUS = 64; public double TimePreempt = 600; public double TimeFadein = 400; public Vector2 Position { get; set; } public float X => Position.X; public float Y => Position.Y; public Vector2 StackedPosition => Position + StackOffset; public virtual Vector2 EndPosition => Position; public Vector2 StackedEndPosition => EndPosition + StackOffset; public virtual int StackHeight { get; set; } public Vector2 StackOffset => new Vector2(StackHeight * Scale * -6.4f); public double Radius => OBJECT_RADIUS * Scale; public float Scale { get; set; } = 1; public Color4 ComboColour { get; set; } = Color4.Gray; public virtual bool NewCombo { get; set; } public int IndexInCurrentCombo { get; set; } protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty) { base.ApplyDefaultsToSelf(controlPointInfo, difficulty); TimePreempt = (float)BeatmapDifficulty.DifficultyRange(difficulty.ApproachRate, 1800, 1200, 450); TimeFadein = (float)BeatmapDifficulty.DifficultyRange(difficulty.ApproachRate, 1200, 800, 300); Scale = (1.0f - 0.7f * (difficulty.CircleSize - 5) / 5) / 2; } } }